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Red orchestra 2 tanks
Red orchestra 2 tanks












red orchestra 2 tanks

Of particular note is that, when the player enters sprint whilst holding a sidearm, he engages the safety.Ĥ) Melee Attacks: Every firearm except for the machine guns and anti-tank rifle has a melee attack, consisting of a buttstock strike or - if a bayonet can be affixed to the weapon - a bayonet stab.ĥ) Magazine Management: Instead of numerical "ammo counters" as featured in other games, players need to mentally keep track of how many rounds they've fired from each magazine. However, tank shells had to be slowed to approximately half of their real-life velocity due to engine constraints.

red orchestra 2 tanks

shots to the upper leg can cause the femoral artery to rupture and the player's corpse will fall to the ground and bleed out while the player themselves respawns.ģ) Ballistics: Realistic ballistics are used for all weapons including rifles, pistols, machine guns, and tank weapons. In order to keep the player from having to deal with the penalties of severe wounds in a moderately fast-paced shooter (while avoiding the 'health' system of other games), any wound that would make the player combat ineffective will 'kill' them, e.g. Once a player dies, they respawn within 20 or 30 seconds and rejoin the battle. There are also no health packs or medics to heal wounds. The game is unique amongst first person shooters due to its high level of realism, including:ġ) Iron Sights: Players can only aim via a weapon's actual iron sights, not via a graphical crosshair.Ģ) One Shot Death: Players can be killed by a single shot to any part of the body, not just the head as in other games. Red Orchestra: Ostfront 41-45 features a complete arsenal of WWII weapons for both the Soviet and German armies.














Red orchestra 2 tanks