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I expect that a guide to tweaking the alpha release will be published soon. A 15-minute movie of in-game play shows that several other maps can be played, but it’s not immediately obvious how they were able to load them. This indicates that either the AI code is incomplete or overridden for purposes of the E3 demo. The E3 tech demo maps appear entirely scripted, with enemies moving into predefined positions and otherwise ignoring you completely. ‘map e3_bugbait’), and most maps don’t load at all. You have to load maps manually from the console (e.g. October 8, 2003: The leaked release is functional, but barely. There are several screenshots of in-game play available. It was apparently spread via IRC channels, and will likely soon hit Usenet and the rest of the Net. As if Valve Software wasn’t already suffering enough from the leaked Half-Life 2 source code and today’s announcement of an expected April 2004 release date, Neowin broke the news that a fully-playable beta release was leaked today.
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